The Art and Science of User Research

Pradyumna Srivastava
6 min readApr 16, 2024

Join the conversation where a design skeptic interacts with an anonymous design consultant, leveraging their 23 years of experience. With the consultant’s identity kept secret, the discussion remains unbiased, emphasizing only their expertise and insights.

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Everyone praises Apple for its intuitive design, but is that the result of user research or mostly Steve Jobs’s genius? Can regular companies replicate that success?

“Look, I get the whole Apple worship thing, right? Jobs, the turtleneck, the reality distortion field… it’s a good story. But let’s get real for a second. Even a genius like Jobs wasn’t just pulling perfect designs outta thin air. Apple does much research; they like to keep it under wraps.”

“Think about it like this: Jobs is the chef with the wild ideas, right? He’s got a hunch about something new, something…simpler. But even the best chef needs a taste tester. Someone to look at that crazy new dish and ask, ‘Uh, what is this? This is inedible!’ or maybe, just maybe, ‘Huh, that weird spice… kinda works.’”

“That’s what user research does. It helps turn that hunch into something people can use that clicks with their real lives. Most of us don’t have our own Steve Jobs in the backroom. But every product, even a boring one, has those hidden…well, let’s call ’em ‘spices’. Maybe it’s a little annoyance that your users barely even notice, or maybe it’s a missed opportunity. User research is how you find those things, toss out what doesn’t work, and make space for the surprise ingredient that takes it to the next level.”

“That’s the thing about people — we’re messy, we change our minds, and we sometimes want stuff we don’t even know we want. Good design — hell, good business — is about figuring that out alongside your user.”

And yeah, a touch of Jobs-level visionary thinking doesn’t hurt either!”

Say, I’m redesigning a clunky government website. User research is bound to find a mess of problems. How do you prioritize what to fix when those fixes require massive bureaucracy?

“Forget trying to fix everything. Nope. It’s about identifying those pain points and why folks are ripping their hair out. Is it the endless PDF jungle for basic forms? The jargon that makes you wanna scream? Target those, and make every change count.”

“Then, it’s about ditching the bureaucratic speak — those terms only a policy wonk could love. User research will highlight them, and you? You’re the translator. Every bit of plain English you fight for is a win for the average Joe just trying to pay their taxes.”

“And yeah, there’ll be pushback. The higher-ups clinging to their outdated designs, the folks who insist complexity equals authority. That’s when you bring out those research numbers — help desk calls, lost time, frustrated citizens. Suddenly, those ‘boring’ UX changes have real-world costs, and that, my friend, is how you get buy-in.”

“Look, it’s a long game. You’re not gonna make a government website feel like ordering takeout. But every bit of friction is removed, and every process is clarified. That’s how you chip away at the headache. And honestly? When it comes to public service, even a tiny bit of sanity restored feels like a major win.”

You UX folks love talking about ‘personas.’ But aren’t those just stereotypes in disguise? How do you avoid pigeonholing people when you’re designing a product?

“See, good personas aren’t about stereotypes; they’re about possibilities. They force us to confront our assumptions, and suddenly, the needs of this “Busy Mom” become way more complex and interesting — and that’s when the design solutions start to get truly creative.”

“Think about this: two people in the same industry, even the same job title. But deep down, their goals and pain points might be wildly different. One craves ease and simplicity above all else, while the other is willing to tinker and explore every option if it means getting it just right. Those differences? That’s where design breakthroughs happen.”

“Everyone loves to talk about the “Busy Mom” persona. You know the drill — she’s stressed, running on caffeine, and probably wearing yoga pants because who has time for real clothes? Sounds simple enough, right?”

“But here’s the thing: Is our “Busy Mom” struggling to make time for herself, drowning in errands, or obsessively trying to give her kids the perfect organic, screen-free childhood? Are we talking about urban moms navigating public transit or rural moms juggling a home business? Those differences shape her experience way more than her yoga pants.”

“Think about it: Maybe checkout on our site is a nightmare on mobile, which is the only 10 minutes she gets without a toddler grabbing the phone. Or maybe the endless choices for a water bottle overwhelm her because they trigger her decision fatigue. These aren’t problems she’ll bring up in a survey, but you bet they affect whether she buys from us.”

Netflix changed the game with recommendations. Was that user research magic, or just them having mountains of data? Can smaller companies compete?

“See, data tells you the ‘what’ — what people watch. That’s the easy part. But great UX is always about the ‘why’.”

“Was it pure boredom? Recommendation from a friend? Hunting for a weirdly specific kind of nostalgia kick? That deeper ‘why’ is how they nail those predictions that feel eerily personal.”

“Netflix understands this. They don’t just serve up hits; they cater to the niche obsessions, the hyper-specific stuff that lights up a viewer’s brain. That requires a combo — data for patterns and research to uncover what those patterns really mean.”

“And they never stop. Constant tweaking, A/B testing…it’s why they stay ahead of the game.

It reminds us that good UX is a marathon, not a sprint.”

“Can a small fish compete? Absolutely, but it’s a different fight. Forget about matching their data hoard. Focus on your user behaviour patterns, even if they’re smaller-scale. That’s how you start making smarter choices than just chasing fads.”

“The bottom line is that data is the new oil; there is no question about it. But it takes good UX to refine it into a product people truly love.”

“Don’t forget the human touch, either! Even a few conversations with your regulars reveal more about their decision process than any analytics dashboard ever will.”

A lot of UX advice seems to boil down to making things ‘easier.’ But where’s the challenge? Shouldn’t good products sometimes force users to learn new things?

“You’re right. UX shouldn’t just be about making things easy. There’s a place for well-designed complexity in some products.”

“Think about photo editing. Take Lightroom, for instance. It has over 50 sliders and adjustments just for basic edits. That might seem intimidating for a new user, but for a photography enthusiast, it’s a goldmine! Research shows that users who invest time learning complex software like Lightroom experience a 20–30% increase in editing satisfaction. Why? With more control comes the ability to refine your photos and push your creative vision to the limit. It’s like the challenge of mastering a new instrument — it unlocks a wider range of creative possibilities.”

“But here’s the key: Not everyone wants to be a photo-editing virtuoso. That’s where something like Photoshop Express comes in. This mobile app focuses on simplicity, with a streamlined interface and limited features that are easy to learn. Perfect for casual users who want to apply a quick filter or crop an image.”

“So, UX shouldn’t be beige. It should be a choose-your-own-adventure experience, catering to different user preferences and comfort levels with complexity. After all, a well-designed challenge can be just as rewarding as a seamless experience.”

Stay tuned for the sequel, and more such controversial design discussions. Comment below what itches your designer brain.

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Pradyumna Srivastava

I jump across verticals to deliver high-performing design solutions. My passion lies in solving business problems with tailored literature and psychology.